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دانلود کتاب BTEC National Computing Student Book

کتاب دانشجویان محاسبات ملی BTEC

BTEC National Computing Student Book

مشخصات کتاب

BTEC National Computing Student Book

دسته بندی: کامپیوتر
ویرایش: 1 
نویسندگان: , , , , ,   
سری:  
ISBN (شابک) : 9781292277172, 9781292166780 
ناشر: Pearson 
سال نشر: 2016 
تعداد صفحات: 601 
زبان: English 
فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود) 
حجم فایل: 16 مگابایت 

قیمت : 36000 تومان



کلمات کلیدی مربوط به کتاب کتاب دانشجویان محاسبات ملی BTEC: BTEC



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فهرست مطالب

Cover
Contents
Introduction
Chapter 1: Principles of Computer Science
	A: Computational thinking
		Decomposition
		Pattern recognition
		Pattern generalisation and abstraction
		Algorithm design
	B: Standard methods and techniques used to develop algorithms
		Structured English (pseudocode)
		Flowcharts using standard symbols
	C: Programming paradigms
		Handling data with a program
		Arithmetic operations
		Built-in functions
		Validating data
		Control structures
		Data structures
		Common/standard algorithms
	D: Types of programming and mark-up languages
		Procedural programming
		Object-oriented programming
		Event-driven programming
		Coding for the web
		Translation
Chapter 2: Fundamentals of Computer Systems
	A: Hardware and software
		Computer hardware within a computer system
		Computer software within a computer system
		Data processing
	B: Computer architecture
		Approaches to computer architecture
		The concepts of microarchitecture
		Registers and register handling
	C: How data is represented by computer systems
		Number systems
		Text representation
		Image representation
	D: How data is organised on computer systems
		Data structures
		Indices and matrices
	E: How data is transmitted by computer systems
		Transmitting data
		Error detection
		Error correction
	F: The use of logic and data flow in computer systems
		Boolean logic
		Flow charts and system diagrams
Chapter 3: Planning and Mangement of Computing Projects
	A: Project management concepts
		Costs and timescales
		Quality and deliverables
		Risk
		Benefits
		The project life cycle
		Professionalism
	B: Starting up a computing project
		Interpreting the business case
		Stakeholders
		Identifying assumptions and constraints
		The Project Initiation Document (PID)
	C: Project planning
		Scheduling and milestones
		Resources and budgeting
		Risk management strategy
		Use of a risk matrix to classify risks as green, amber or red
		Quality management
		Communications
	D: Executing and monitoring a project
		The waterfall software development life cycle model
		Monitoring and tracking progress
		Recording quality management activity
		Managing issues
		Change management
		Implementation strategy
	E: Project closure and post-project review
		Closing a live project
		Review of project success
Chapter 4: Software Design and Development Project
	A: Software development life cycle
		Stages of software development
	B: Standard methods and techniques to develop designed solutions
		Flow charts and use of standard symbol conventions
		Structured English (pseudocode)
		Test data
	C: Software design considerations
		Design concepts
		Code readability
	D: Programming paradigms
		Handling data within a program
		Arithmetic operations
		Built-in functions
		Validating data
		Control structures
		Data structures
	E: Evaluating a software development project
		Evaluation of design
		Evaluation of software testing
		Evaluation of the software
Chapter 7: IT Systems Security and Encryption
	A: Understand current IT security threats, information security and the legal requirements affecting the security of IT systems
		Threat types
		Computer network-based threats
		Information security
		Legal requirements
		Impact of security breaches
	B: Investigate cryptographic techniques and processes used to protect data
		Cryptographic principles
		Cryptographic methods
		Applications of cryptography
	C: Examine the techniques used to protect an IT system from security threats
		Physical security
		Policies and procedures
		Software-based protection
	D: Implement strategies to protect an IT system from security threats
		Group policies
		Anti-malware protection
		Firewall configuration
		Wireless security
		Access control
		Testing and reviewing protection
Chapter 8: Business Applications of Social Media
	A: Explore the impact of social media on the ways in which organisations promote their products and services
		Social media websites
		Organisational uses of social media for business purposes
		Risks and issues
	B: Develop a plan to use social media in a business to meet requirements
		Social media planning process
		Organisational requirements
		Content planning and publishing
		Developing an online community
		Developing a social media policy
		Reviewing and refining plans
	C: Implement the use of social media in an organisation
		Creating accounts and profiles
		Content creation and publication
		Implementation of online community building
		Data gathering and analysis
		Search engine optimisation
Chapter 9: The Impact of Computing
	A: Understand the impact of developments in computing on an organisation
		Hardware and software developments
		Changing markets and new opportunities
		Emerging technologies
		Big data, data warehousing and data mining
		Issues and risks
	B: Investigate the impact of developments in computing technology
		Social impacts
		Employment and business impact
		Environmental impacts
		Ethical issues
	C: Develop a plan to implement a computing technology development in an organisation
		Information gathering
		Implementation planning
		Managing risk
	D: Review a plan to implement a computing technology development in an organisation
		Obtaining feedback
		Review and analyse
		Skills, knowledge and behaviours
Chapter 14: Computer Games Development
	A: Investigate technologies used in computer gaming
		Gaming trends and society
		Gaming technology
	B: Design a computer game to meet client requirements
		Computer games design processes and techniques
		Design documentation
		Reviewing and refining designs
	C: Develop a computer game to meet client requirements
		Principles of computer games development
		Developing computer games
		Testing computer games
		Reviewing computer games
		External reviews and quality characteristics
Chapter 15: Website Development
	A: Understand the principles of website development
		Purpose and principles of website products
		Factors affecting website performance
	B: Design a website to meet client requirements
		Website design
		Common tools and techniques used to produce websites
	C: Develop a website to meet client requirements
		Website development
		Client-side scripting
		Other issues involved in website development
		Website review
		Website optimisation
Chapter 17: Mobile Apps Development
	A: Investigate mobile apps and mobile devices
		Types of mobile apps
		Context of mobile apps
		Mobile device integration
		Mobile app programming
	B: Design a mobile app that utilises device functions
		Analyse requirements for an app
		Designing a mobile app
	C: Develop a mobile app that utilises device functions
		Content preparation for mobile apps
		Developing a mobile app
		Testing a mobile app
		Lessons learned from developing a mobile app
Glossary
Index
Back Cover
9781292277172_FC.pdf
	Front Cover
	Contents
	Introduction
	Chapter 1: Principles of Computer Science
		A: Computational thinking
			Decomposition
			Pattern recognition
			Pattern generalisation and abstraction
			Algorithm design
		B: Standard methods and techniques used to develop algorithms
			Structured English (pseudocode)
			Flowcharts using standard symbols
		C: Programming paradigms
			Handling data with a program
			Arithmetic operations
			Built-in functions
			Validating data
			Control structures
			Data structures
			Common/standard algorithms
		D: Types of programming and mark-up languages
			Procedural programming
			Object-oriented programming
			Event-driven programming
			Coding for the web
			Translation
	Chapter 2: Fundamentals of Computer Systems
		A: Hardware and software
			Computer hardware within a computer system
			Computer software within a computer system
			Data processing
		B: Computer architecture
			Approaches to computer architecture
			The concepts of microarchitecture
			Registers and register handling
		C: How data is represented by computer systems
			Number systems
			Text representation
			Image representation
		D: How data is organised on computer systems
			Data structures
			Indices and matrices
		E: How data is transmitted by computer systems
			Transmitting data
			Error detection
			Error correction
		F: The use of logic and data flow in computer systems
			Boolean logic
			Flow charts and system diagrams
	Chapter 3: Planning and Mangement of Computing Projects
		A: Project management concepts
			Costs and timescales
			Quality and deliverables
			Risk
			Benefits
			The project life cycle
			Professionalism
		B: Starting up a computing project
			Interpreting the business case
			Stakeholders
			Identifying assumptions and constraints
			The Project Initiation Document (PID)
		C: Project planning
			Scheduling and milestones
			Resources and budgeting
			Risk management strategy
			Use of a risk matrix to classify risks as green, amber or red
			Quality management
			Communications
		D: Executing and monitoring a project
			The waterfall software development life cycle model
			Monitoring and tracking progress
			Recording quality management activity
			Managing issues
			Change management
			Implementation strategy
		E: Project closure and post-project review
			Closing a live project
			Review of project success
	Chapter 4: Software Design and Development Project
		A: Software development life cycle
			Stages of software development
		B: Standard methods and techniques to develop designed solutions
			Flow charts and use of standard symbol conventions
			Structured English (pseudocode)
			Test data
		C: Software design considerations
			Design concepts
			Code readability
		D: Programming paradigms
			Handling data within a program
			Arithmetic operations
			Built-in functions
			Validating data
			Control structures
			Data structures
		E: Evaluating a software development project
			Evaluation of design
			Evaluation of software testing
			Evaluation of the software
	Chapter 7: IT Systems Security and Encryption
		A: Understand current IT security threats, information security and the legal requirements affecting the security of IT systems
			Threat types
			Computer network-based threats
			Information security
			Legal requirements
			Impact of security breaches
		B: Investigate cryptographic techniques and processes used to protect data
			Cryptographic principles
			Cryptographic methods
			Applications of cryptography
		C: Examine the techniques used to protect an IT system from security threats
			Physical security
			Policies and procedures
			Software-based protection
		D: Implement strategies to protect an IT system from security threats
			Group policies
			Anti-malware protection
			Firewall configuration
			Wireless security
			Access control
			Testing and reviewing protection
	Chapter 8: Business Applications of Social Media
		A: Explore the impact of social media on the ways in which organisations promote their products and services
			Social media websites
			Organisational uses of social media for business purposes
			Risks and issues
		B: Develop a plan to use social media in a business to meet requirements
			Social media planning process
			Organisational requirements
			Content planning and publishing
			Developing an online community
			Developing a social media policy
			Reviewing and refining plans
		C: Implement the use of social media in an organisation
			Creating accounts and profiles
			Content creation and publication
			Implementation of online community building
			Data gathering and analysis
			Search engine optimisation
	Chapter 9: The Impact of Computing
		A: Understand the impact of developments in computing on an organisation
			Hardware and software developments
			Changing markets and new opportunities
			Emerging technologies
			Big data, data warehousing and data mining
			Issues and risks
		B: Investigate the impact of developments in computing technology
			Social impacts
			Employment and business impact
			Environmental impacts
			Ethical issues
		C: Develop a plan to implement a computing technology development in an organisation
			Information gathering
			Implementation planning
			Managing risk
		D: Review a plan to implement a computing technology development in an organisation
			Obtaining feedback
			Review and analyse
			Skills, knowledge and behaviours
	Chapter 14: Computer Games Development
		A: Investigate technologies used in computer gaming
			Gaming trends and society
			Gaming technology
		B: Design a computer game to meet client requirements
			Computer games design processes and techniques
			Design documentation
			Reviewing and refining designs
		C: Develop a computer game to meet client requirements
			Principles of computer games development
			Developing computer games
			Testing computer games
			Reviewing computer games
			External reviews and quality characteristics
	Chapter 15: Website Development
		A: Understand the principles of website development
			Purpose and principles of website products
			Factors affecting website performance
		B: Design a website to meet client requirements
			Website design
			Common tools and techniques used to produce websites
		C: Develop a website to meet client requirements
			Website development
			Client-side scripting
			Other issues involved in website development
			Website review
			Website optimisation
	Chapter 17: Mobile Apps Development
		A: Investigate mobile apps and mobile devices
			Types of mobile apps
			Context of mobile apps
			Mobile device integration
			Mobile app programming
		B: Design a mobile app that utilises device functions
			Analyse requirements for an app
			Designing a mobile app
		C: Develop a mobile app that utilises device functions
			Content preparation for mobile apps
			Developing a mobile app
			Testing a mobile app
			Lessons learned from developing a mobile app
	Glossary
	Index
	Back Cover




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